Jett Kuso's random blog
Friday, October 12, 2012
Thursday, August 23, 2012
KAIJUDO!
Hey guys!
I know it's been a long time since I have posted anything here, but not much has really happened. (And I don't think anyone even looks at this blog...)
But, I just discovered something that I believe is worth talking about.
KAIJUDO!
If any of you guys follow Kohdok's blog, you already know about Kaijudo, and how it's pretty much a straight re-boot of the old card game "Duel Masters".
Well, after hearing Kohdok talk about it, and seeing it many times in my local Lonestar comics store, I decided to pick up a starter deck.
This is the deck I bought:
To be more specific, this is the "Kaijudo Rise of the Duel Masters first edition Bull Rush competitive starter deck"
(Wow that's a mouth full)
It was priced around $11.95, and included a 40 card deck (half Fire, half Nature), and a single first edition booster pack.
I was dying to play, and I really didn't want to buy another deck before I could do so. So I decided to split the deck, and give the Nature half to Ryo, and keep the Fire half for myself
It was actually a really fun game! Even the hard-to-please Ryo Kazami liked it. The rules are simple, and easy to learn, but not so simple that the game isn't challenging.
I don't have much more to say about it at the time being, but if I can convince my mom to take me to the "Kaijudo and Pokemon" day at my Local comic shop, I will report back with my findings
Until then, see you next time!
I know it's been a long time since I have posted anything here, but not much has really happened. (And I don't think anyone even looks at this blog...)
But, I just discovered something that I believe is worth talking about.
KAIJUDO!
If any of you guys follow Kohdok's blog, you already know about Kaijudo, and how it's pretty much a straight re-boot of the old card game "Duel Masters".
Well, after hearing Kohdok talk about it, and seeing it many times in my local Lonestar comics store, I decided to pick up a starter deck.
This is the deck I bought:
To be more specific, this is the "Kaijudo Rise of the Duel Masters first edition Bull Rush competitive starter deck"
(Wow that's a mouth full)
It was priced around $11.95, and included a 40 card deck (half Fire, half Nature), and a single first edition booster pack.
I was dying to play, and I really didn't want to buy another deck before I could do so. So I decided to split the deck, and give the Nature half to Ryo, and keep the Fire half for myself
It was actually a really fun game! Even the hard-to-please Ryo Kazami liked it. The rules are simple, and easy to learn, but not so simple that the game isn't challenging.
I don't have much more to say about it at the time being, but if I can convince my mom to take me to the "Kaijudo and Pokemon" day at my Local comic shop, I will report back with my findings
Until then, see you next time!
Sunday, May 20, 2012
New Monsuno accessories.
I found these pictures on the Monsuno wiki (I don't know where they got them). I will let the pictures speak for themselves:
Well, I don't know quite what to say about this, other than the fact that it's a carry case that looks like a giant core...
The whole thing looks a bit unnecessary to me, but maybe it'll appeal to someone.
The Battle field actually looks pretty cool, but based on the picture, it seems to have lights and sounds. The lights are alright, But I will probably end up taking the batteries out, as I find sound effects to be very annoying.
I also like how the kids in the picture aren't even launching from the ramps...
There is also a picture of the field's closed form, which looks shockingly like the closed version of Hexbug Hive habitat set.
Hmmmmmmmmmmmm...
So, what do you guys think of these new strange Monsuno products? I will probably pick them up out of sheer curiosity.
Well, I don't know quite what to say about this, other than the fact that it's a carry case that looks like a giant core...
The whole thing looks a bit unnecessary to me, but maybe it'll appeal to someone.
The Battle field actually looks pretty cool, but based on the picture, it seems to have lights and sounds. The lights are alright, But I will probably end up taking the batteries out, as I find sound effects to be very annoying.
I also like how the kids in the picture aren't even launching from the ramps...
There is also a picture of the field's closed form, which looks shockingly like the closed version of Hexbug Hive habitat set.
Hmmmmmmmmmmmm...
So, what do you guys think of these new strange Monsuno products? I will probably pick them up out of sheer curiosity.
Friday, May 18, 2012
Saturday, May 12, 2012
I decided to make this picture for everyone who is wondering whats going to be in Monsuno wave 2. I hope this helps!
There are supposed to be 10 Monsuno in this wave. Including Longfang, Airswitch, Whipper, Red Diamond Lock, Librax, Firewalker, Shadowhornet, Hydro, and Crossbolt. Only 9 are listed here. The 10th is still unknown.
There are supposed to be 10 Monsuno in this wave. Including Longfang, Airswitch, Whipper, Red Diamond Lock, Librax, Firewalker, Shadowhornet, Hydro, and Crossbolt. Only 9 are listed here. The 10th is still unknown.
Sunday, April 22, 2012
Wild Core news
I have to give a big thanks to Zizzac, who asked on the Monsuno Facebook page what the rules for Wild Cores are. Here is the answer that was given:
"In the Intermediate game, when the Wild Core card is drawn, you may play it before players choose their Strike cards for combat (you may only play one wild core card per combat). You then spin out your Wild Core and have three tries to hit it with your Monsuno Core in order to make it stop spinning. If you manage to stop it, you then get the ability printed on the Wild Core card."
Thanks again Zizzac, for I can finally use one of my three Wild Cores!
In other Wild Core news, after looking over the wonderful Monsuno theme song a few times, I noticed a short clip, of what seems like a green vortex, firing lasers at Chase, and Evo
Come on, what else could this be other than the Wild Core?
"In the Intermediate game, when the Wild Core card is drawn, you may play it before players choose their Strike cards for combat (you may only play one wild core card per combat). You then spin out your Wild Core and have three tries to hit it with your Monsuno Core in order to make it stop spinning. If you manage to stop it, you then get the ability printed on the Wild Core card."
Thanks again Zizzac, for I can finally use one of my three Wild Cores!
In other Wild Core news, after looking over the wonderful Monsuno theme song a few times, I noticed a short clip, of what seems like a green vortex, firing lasers at Chase, and Evo
Come on, what else could this be other than the Wild Core?
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